Terra Nova: Legend of the Runes is a 2D JRPG that takes place on the beautiful planet Nova in a forgotten sector of space. The gods that brought life to this world have long ago departed, and its people have established civilizations that have risen and fallen. In the present time, an artifact of unknown origin is found in a mineshaft, what will its discovery spell for the denizens of Nova?
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Gameplay Features
- 20-30 hours of play time.
- 30+ character classes to choose from with hundreds of spells and abilities.
- Hundreds of monsters, each with unique attacks, and multiple items to loot.
- Item crafting system.
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System Features
Local or International? We leverage cloud and hybrid datacenters, giving you the speed and security of nearby VPN services, and the ability to leverage services provided in a remote location. 'A breakthrough in outdoor 3-D action sims, Terra Nova gives mech games and flight sims something to aspire to.' 92 – GameSpot 'Basically, Terra Nova is a good, fast-moving and atmospheric game - which is probably no surprise as it comes from the people who brought you System Shock.' 90 – PC Zone. Maddy (Naomi Scott), Josh's endearingly awkward 15-year-old sister, hopes Terra Nova will give her a new chance to reinvent herself. Although Elisabeth's medical training secured the family a spot on the pilgrimage, a secret involving their five-year-old daughter, Zoe (Alana Mansour), soon endangers their place in this utopia. Terra Nova begins in 2149 A.D. The scene: a large group of settlers are preparing to leave the apocalyptic world they live in to time travel back millions of years via a massive, high-tech.
- Dynamic Graphics and Sound system. Choose to play with 8-bit or 16-bit graphics and music.
- Dynamic Battle system. Choose to play in Turn based or Action Based modes.
- Palette editor for your party. Want a warrior with blue hair and red armor? No problem!
- Selectable CRT and LCD graphics filters for an enhansed retro experience.
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Terra Nova's development began two years ago when I purchased an indie JRPG. Unpleased with quality of my purchase, I decided to build a better one myself. I combined elements from the great 8-bit and 16-bit RPG's I played during my formative years, but also elements from later games I love as well. Eventually the project grew too large to complete alone, and I found a composer and pixel artist to join me. Now Terra Nova is on a path to be complete by the end of 2020!
Andrew Stamps - Lead Developer
Terra Nova's development began two years ago when I purchased an indie JRPG. Unpleased with quality of my purchase, I decided to build a better one myself. I combined elements from the great 8-bit and 16-bit RPG's I played during my formative years, but also elements from later games I love as well. Eventually the project grew too large to complete alone, and I found a composer and pixel artist to join me. Now Terra Nova is on a path to be complete by the end of 2020!
Andrew Stamps - Lead Developer
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- Programming
- Pixel Art
- Music Composition & Production
Nicolas Pava - Pixel Artist
- Battle Character Sprites
- Overworld Character Sprites
- Effect Sprites
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Carlos Jiménez - Musician
- Battle Music Composition
- Area Music Composition